Progress report


It's time for another progress report.

This week I added a new weapon modifier: Explosive projectiles. This one lowers the fire rate significantly but makes projectiles deliver explosion damage to nearby objects on hit. It will probably be only available for the rifle because adding this to the shotgun results in a way too overpowered  weapon.

Here's how it looks in the weapon menu:

Last week I worked on "minimal Steam integration". That included Steam Deck button icons in controller guides, virtual keyboard handling for text input and fetching Steam user name as default high score name. I also added custom button icons for PS and Xbox controllers while I was at it.

As far as I know that should be enough for Steam Deck compatibility verification.

Next up: See if I can make a reflective projectiles modifier that is actually fun and usable.

Get Phobos Down

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