Progress report
I'm starting to get back up to speed with the development. I have improved the orbital strike device that has long been underpowered. The explosion damage has been doubled and the missiles now explode slightly above ground which makes a big difference:
Some enemies now use varying level of predictive aiming. This means that blindly running around in circles to stay safe from projectiles will no longer always work. I will still have to do some testing to make sure the projectiles are never too hard to dodge.
As I mentioned earlier, I have been also working on converting my old Hyper Ultra Astronautics table-top arcade cabinet to Phobos Down. The work is now almost complete. I really like how to new marquee turned out:
One more thing worth mentioning is that finally managed to fix the long-standing annoying bug that caused missiles sometimes just bounce off targets without exploding. This took a lot of time and I had to dig into Godot source code to make some minor changes to the physics code. I'm still afraid I might have broken something with my change but so far things look good..
There is still a lot of work to do before the next alpha update but at least I'm now making progress again.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report14 days ago
- Alpha version 0.0.11 is here27 days ago
- Progress report38 days ago
- Progress report70 days ago
- Alpha version 0.0.10 is here90 days ago
- Progress reportSep 28, 2024
- Progress reportSep 15, 2024
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
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