Progress report


It's been too silent here lately. I haven't been very productive in the few weeks after the last alpha update but I seem to be picking up pace now. Here are some of the changes I have done: 

As new players tend to ignore instructions and go shooting everything, I added a warning message when damaging the containers that the player is supposed to protect. 


Markers are now shown on ground for incoming drop pods. This was initially tested as a fix to players forgetting to wait for incoming drop pods before entering the extract zone at  end of the mission but it proved to be a helpful addition in general.


The rifle's base fire rate has also been increased to make it a more useful weapon. I had to slightly reduce the  fire rate increase by a fire rate modifier to keep the maximal fire rate in check. This in turn affects all weapons but the change is not that big.

Next up: Trying to improve the medical station drop pod positioning so that it's less like to end up in the middle of a horde of enemies but still close to the player. So far, I have no idea how to do this..

Get Phobos Down

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