Progress report
I've been trying to improve the weapon modifier assignment UI. The biggest change is that it now shows the total resulting change in weapon properties, properly taking into account the existing modifier that will be replaced:
I tried a couple of different (more complex) ways to visualize the changes but ended up with the simplest possible solution. I originally wanted to show the effect of the new modifier alone too but it just got too confusing. I think this is a good compromise.
A long-standing cosmetic bug with walker enemy legs stretching too far on heavy impacts has finally been fixed:
As nice bonus, the legs also seem to recover from "bad" orientation much better now.
I haven't set any deadline or strict content for the next alpha update as I'm hoping to get more feedback from the current version first.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report19 days ago
- Progress report33 days ago
- Alpha version 0.0.11 is here45 days ago
- Progress report56 days ago
- Progress report88 days ago
- Alpha version 0.0.10 is hereOct 14, 2024
- Progress reportSep 28, 2024
- Progress reportSep 15, 2024
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
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