Progress report


I've been trying to improve the weapon modifier assignment UI. The biggest change is that it now shows the total resulting change in weapon properties, properly taking into account the existing modifier that will be replaced:


I tried a couple of different (more complex) ways to visualize the changes but ended up with the simplest possible solution. I originally wanted to show the effect of the new modifier alone too but it just got too confusing. I think this is a good compromise.

A long-standing cosmetic bug with walker enemy legs stretching too far on heavy impacts has finally been fixed:

As nice bonus, the legs also seem to recover from "bad" orientation much better now.

I haven't set any deadline or strict content for the next alpha update as I'm hoping to get more feedback from the current version first.

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