Progress report
Happy midsummer everyone!
There has not been a lot of visible progress since the last alpha update. I have had a couple of testers play the game, and based on the feedback, I've already made some small changes that improve the gameplay significantly. For example, the score items dropped by distant killed enemies no longer need to be manually collected as their attract distance is now practically infinite.
Some time ago, I worked on a "tank" enemy type with destructible weak points but I ended up removing it because it just wasn't fun to fight and looked really bad. Now I brought it back from the dead to try again. It already looks a lot less ugly with its new model and the fun part is getting there..
The basic idea is that it takes a lot of damage but hitting those glowing weak points with projectile weapons multiply the applied damage. And when a weak point is completely destroyed, the enemy's movement slows down a bit, making it easier to reach the remaining weak points.
Under the hood, I've had to make some changes to make this possible. In addition to implementing the weak points, the character controller needed refactoring to make rotation speed limitation more accurate and frame rate independent, especially at low speeds. I also had to refactor the collision handling quite a bit to allow using convex non-symmetric collisions shapes for the enemies and to support less regular character body shapes in general.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Alpha version 0.0.11 is here4 days ago
- Progress report16 days ago
- Progress report48 days ago
- Alpha version 0.0.10 is here67 days ago
- Progress report84 days ago
- Progress report97 days ago
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
- Progress reportJul 14, 2024
- Progress reportJun 30, 2024
Leave a comment
Log in with itch.io to leave a comment.