Progress report
The player now smoothly turns towards walking direction while not aiming. This little change makes the movement so much more natural than before when the player might have walked long distances backwards or sideways.
New players often don't realize that the containers can be dangerous and end up dying in the explosions. To help with this, I added the regular explosion damage range indicator to badly damaged containers too, so the player knows to stay away. The damage to the player from the container explosion was lowered a bit but it can still be fatal.
I'm planning to add some new weapon modifiers in the next alpha update but there are still many small improvements and fixes on my task list before them. The progress is very slow but steady.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report12 days ago
- Progress report26 days ago
- Progress report34 days ago
- Alpha version 0.0.8 is here60 days ago
- Alpha version 0.0.7 is here81 days ago
- Progress report89 days ago
- Progress report97 days ago
- Progress reportMar 04, 2024
- Alpha version 0.0.6 is hereFeb 26, 2024
Leave a comment
Log in with itch.io to leave a comment.