Progress report
I have long felt that the game needs more dynamic lights to make it look more colorful. The explosive glowing plants added some color but I can't put them everywhere, so I need to add various types of light sources. Here's one:
The best part of these "trees" is that I got to implement a bending vertex animation that I have always wanted to try:
These are still going need fine-tuning and proper sounds but I like how they turned out. I'll have try if the bending/wobble animation could be used in the explosive plants too.
While preparing the last alpha update and actually playing full runs of the game, I found a lot of minor issues and things that need improving. I'll probably work on these next.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report19 days ago
- Progress report33 days ago
- Alpha version 0.0.11 is here45 days ago
- Progress report56 days ago
- Progress report88 days ago
- Alpha version 0.0.10 is hereOct 14, 2024
- Progress reportSep 28, 2024
- Progress reportSep 15, 2024
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
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