Progress report
I have long felt that the game needs more dynamic lights to make it look more colorful. The explosive glowing plants added some color but I can't put them everywhere, so I need to add various types of light sources. Here's one:
The best part of these "trees" is that I got to implement a bending vertex animation that I have always wanted to try:
These are still going need fine-tuning and proper sounds but I like how they turned out. I'll have try if the bending/wobble animation could be used in the explosive plants too.
While preparing the last alpha update and actually playing full runs of the game, I found a lot of minor issues and things that need improving. I'll probably work on these next.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report12 days ago
- Progress report26 days ago
- Progress report35 days ago
- Alpha version 0.0.8 is here60 days ago
- Alpha version 0.0.7 is here81 days ago
- Progress report89 days ago
- Progress report97 days ago
- Progress reportMar 24, 2024
- Alpha version 0.0.6 is hereFeb 26, 2024
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