Progress report
I have made changes to the weapon/device management UI. It has long had a problem with accidental weapon changes while installing modifiers or just interacting with devices. Also, unintentionally destroying a modifier was too easy, even with the added confirmation. To fix this, switching weapon now requires a shoot button press and installing or destroying a modifier requires holding the button down. Initially this felt wrong because I was so accustomed to the old way, but this is definitely better.
The next update will use a custom built Godot engine. I have wanted to do this for a long time but I have feared that the unsigned executable will lead to problems with Microsoft Defender and anti-virus programs. After doing some digging, I noticed that Godot export templates are not signed either, only the editor binary is. The next update will be a test to see if this is a real problem or not.
Next up: Bug fixes and preparation for the next alpha update. I still have quite a lot of things on my list before the update but I'm considering postponing most of that to get it out sooner.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report7 days ago
- Progress report39 days ago
- Alpha version 0.0.10 is here58 days ago
- Progress report75 days ago
- Progress report88 days ago
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
- Progress reportJul 14, 2024
- Progress reportJun 30, 2024
- Progress reportJun 22, 2024
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