Progress report
Lately I've been mostly working on audio. Most importantly, there is now a title music playing in the menu but I'm not showing it just yet.
The containers now play collision sounds if they get pushed and roll down the hill for example. This is a minor detail because the containers rarely move but when they do, it felt weird that they didn't make any sounds.
To add more variation between landing sites, I added randomized wind. There's an ambient wind sound playing in the background and the wind affects all particles too:
The wind speed in the video is exaggerated to better show the effects. It will probably never get that strong in the game.
As I mentioned last time, there is now an in-game selection for the language (only English and Finnish, at least for now):
Next up on my task list: A lot of minor and miscellaneous fixes that I've been postponing for too long. I will soon start preparing for another alpha release too.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report8 days ago
- Progress report40 days ago
- Alpha version 0.0.10 is here60 days ago
- Progress report76 days ago
- Progress report89 days ago
- Progress reportAug 31, 2024
- Alpha version 0.0.9 is hereJul 31, 2024
- Progress reportJul 14, 2024
- Progress reportJun 30, 2024
- Progress reportJun 22, 2024
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