Progress report
The most noticeable addition this week is the orbital strike device drop pod. It's a device that allows the player to order a missile strike from the ship in orbit.
Functionally it's similar to already existing timed explosive device and it too is best used by luring enemies into the are of the strike to get that sweet multi-kill score bonus:
The auto-aim target indicator now dims when line of sight to target is blocked:
This is a feature that most players won't probably even notice, so spending so much time to make it happen wasn't smart but it's done now. And it forced me to do some code restructuring that will be helpful in future.
Next up on my task list: In-game language selection. I'm not sure how important feature this is at this point as there is currently only two languages supported (English and Finnish) and I don't know if there will be more. At least it will be convenient in testing.
Get Phobos Down
Phobos Down
Twin stick shooter stripped down to the bare essentials with focus on smooth controls and satisfying action
Status | In development |
Author | FRACTiLE Games |
Genre | Shooter, Action |
Tags | 3D, High Score, Low-poly, Minimalist, Procedural Generation, Sci-fi, Singleplayer, Top down shooter, Twin Stick Shooter |
Languages | English, Finnish |
More posts
- Progress report6 days ago
- Progress report14 days ago
- Progress report41 days ago
- Progress report61 days ago
- Alpha version 0.0.6 is here68 days ago
- Progress report76 days ago
- Progress report83 days ago
- Progress report97 days ago
- Progress reportJan 07, 2024
Leave a comment
Log in with itch.io to leave a comment.